On this project we closely collaborated with AIRBUS, their contractors and Renato Klieger as external design lead. Our aim was to visualize the extremely personalized, AI driven future of air travel that AIRBUS envisioned. My work on this project included the intro animation as well as animating the characters.
On this project we closely collaborated with AIRBUS, their contractors and Renato Klieger as external design lead. Our aim was to visualize the extremely personalized, AI driven future of air travel that AIRBUS envisioned.
My work on this project included the intro animation as well as animating the characters.
DSPACE E-MOBILITY
Our goal for this project was to showcase how dSPACE and their innovative automotive technology is playing a crucial role in molding the future of autonomous and electric driving experiences. My work on this project included 3D modeling, animation, shading and compositing some of the final shots.
Our goal for this project was to showcase how dSPACE and their innovative automotive technology is playing a crucial role in molding the future of autonomous and electric driving experiences.
My work on this project included 3D modeling, animation, shading and compositing some of the final shots.
THE WALKING DEAD FAN ANIMATION
After playing Telltale’s “The Walking Dead” video game series, I fell in love with the cell shading look of the games, and wondered what it would look like in a fully path traced render engine. To explore this, I extracted the original assets from the game, remastered the materials and rigged the main character, Clementine, as well as a zombie to create this simple shot in Cinema 4D.
After playing Telltale’s “The Walking Dead” video game series, I fell in love with the cell shading look of the games, and wondered what it would look like in a fully path traced render engine.
To explore this, I extracted the original assets from the game, remastered the materials and rigged the main character, Clementine, as well as a zombie to create this simple shot in Cinema 4D.
FRIDAY NIGHTLINE
My objective for this upcoming independent horror comedy was to create an intro that is a throwback to classic horror shows from the 1980s, and doesn’t take itself too seriously. In order to make the ringing phone more believable, I decided to create a stylized 3D scene and implement physics simulations for the phone cord and tablecloth.
My objective for this upcoming independent horror comedy was to create an intro that is a throwback to classic horror shows from the 1980s and doesn’t take itself too seriously.
In order to make the ringing phone more believable, I decided to create a stylized 3D scene and implement physics simulations for the phone cord and tablecloth.
ZEROTAPE
For this project, my task was to create realistic 3D scenes showcasing ZEROTAPE’s ergonomic packaging tape system. To realize that, I worked with a CAD model provided by ZEROTAPE and 3D scan data to help model some missing parts.
For this project, my task was to create realistic 3D scenes showcasing ZEROTAPE’s ergonomic packaging tape system.
To realize that, I worked with a CAD model provided by ZEROTAPE and 3D scan data to help model some missing parts.